![]() ![]() From weakest to strongest, the glue prioritization is as follows: Standard Glue, Corrosive Glue, Dissolver Glue, Liquefying Glue, and Solver Glue. Glues notably have a glue prioritization system based on corrosion damage. Some of its upgrades allow glue projectiles to add a splatter attack once hit a bloon, which is a type of Area of Effect and Burst. MOAB-class are generally resistant to slowdown with glue, but adding MOAB Glue and above can apply a powerful glue that applies a Slowdown to MOAB-class. Target Bloon ), but can target MOAB-class starting with either Corrosive Glue or MOAB Glue (or both). Initially, a Glue Gunner cannot target MOAB-class (i.e. This form of Slowdown derives from chemical-based (Acid damage type ) projectiles. Glue Gunners shoot out sticky glue that cause ordinary bloons to slow down. Ice Monkeys typically target only the midpoints of bloons, except for Icicle Impale, Super Brittle, and slowing auras. As for non-freezing examples, Ice Shards uses Shardable onto bloons that are ready to trigger shards, while Icicles uses Plant Icicles to plant icicles onto bloons. The obvious example is, of course, Freeze. Many of its attacks rely on cold-related status effects. The base attack changes from Zone to a single projectile with Straight Movement and Burst with Cryo Cannon and above, with a similar functionality to the base Bomb Shooter except with a freeze-based explosion instead of an exothermic explosion. Upgrading it eventually allows it to create secondary attacks, and every Tier 5 upgrade can target any bloon type with its main attack like an ordinary tower. Initially, they start off with Zone and Area of Effect, and can only target bloons (Target Bloon ). Ice Monkeys normally come with the Cold damage type and the Freeze status effect. Only Inferno Ring, which creates homing meteors, has an alternate attack that lacks Zone, and also the only one that can create a Burst via its meteor explosions. ![]() Rings of Fire and Inferno Rings will exchange Spray with Area of Effect. Most Tack Shooters except Rings of Fire and Inferno Rings utilize a Spray of various types, usually Orbital Spray but sometimes Rotational Spray. Tack Shooters are based on Zone for almost all attacks, and is guaranteed for its base attack. Path 2 mostly offers extra MOAB-class damage via Extra Damage to Blimps with the MOAB Mauler upgrade and above.ĭue to how repetitive the explosion bursting occurs for all Bomb Shooters, and due to having no major difference between the base projectile and initial explosion, the deployment of the base bomb projectile and its initial explosion are merged together according to this table. Path 1 offers mostly Extra Damage and the potential to apply a Stun. Most Path 3 upgrades offer further Burst options from the explosion as secondary effects. The core of the Bomb Shooter is creating a projectile with Single Projectile and Straight Movement, and creating a Burst upon collision to create an Area of Effect. ![]() Normally doesn't have any secondary attacks except for Glaive Lord, MOAB Press, and MOAB Domination. Throwing pattern modifies with Glaive Ricochet or Kylie Boomerang. Boomerangs move along a fixed pattern unless upgraded. Throws a boomerang along an arc, a form of Curved Movement. With exception of Triple Shot's main attack, the Dart Monkey's main attacks are entirely composed of Straight Attack and Single Projectile. Almost all attacks are entirely upon one single type of attack, except for Ultra-Juggernaut, which has a Burst that produces 6 smaller juggernauts from the ultra-juggernauts. Note: Damage types are correct as of Version 35.0.Īll attacks are dependent on its base attacks. 2.6 Special Crosspathing Interactions (Glue Gunner).2.5 Special Crosspathing Interactions (Ice Monkey).2.4 Special Crosspathing Interactions (Tack Shooter). ![]()
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